Game guide · ITCGT
A practical guide to Netwalk
The board gives you the information needed for the next action. Rotate tiles to form one connected network reaching every cell, without loose ends or loops. A new 5×5 network is created and its tiles are rotated.
Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted.
Try a more deliberate round
Keep the goal in view while choosing a move. Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board. Try the rule on the board, then read the next instruction.
The challenge in front of you
The example and rules describe the same game you can play above. Rotate tiles to form one connected network reaching every cell, without loose ends or loops.
The playing sequence
- A new 5×5 network is created and its tiles are rotated.
- Tap a tile to turn it clockwise by a quarter-turn. Tiles connected to the central server light up.
- Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board.
- Connect all 25 cells in one network. The finish check accepts any valid complete network, not just the generator’s saved orientation.
Choosing and moving on screen
Begin with the basic rule, then follow the result of your action. Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. Try the rule on the board, then read the next instruction.
See how the rules apply
The board gives you the information needed for the next action. A tile with north and east cables connects only to matching south and west cables on those neighbours. Start a new round when you are ready to try again.
Avoid this misunderstanding
Check the rule below as you play. A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. The game area remains available above the explanation.
Common questions
For this game, what is the aim of Netwalk?
Rotate tiles to form one connected network reaching every cell, without loose ends or loops. The instructions above use these same rules.
During a round, how do the controls work?
Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. The controls work with mouse or touch.
During a round, can you show an example?
A tile with north and east cables connects only to matching south and west cables on those neighbours. The controls work with mouse or touch.
On this page, which mistake should I avoid?
A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. You can start a new round from the game controls.
When I start, what rules and limits are used here?
Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted. The instructions above use these same rules.
During a round, how many people can play here?
Solo. This is local browser play, not internet matchmaking. Keep the current game state in view while applying this rule.
When I start, why are some tiles green?
They have a chain of matching cable ends to the central server. You can start a new round from the game controls.
On this page, can a cable leave the board?
No. This version has fixed boundaries and no wrapping. Use the labelled controls for your next action.
When I start, is every puzzle solvable?
The generator starts from a connected tree and rotates its tiles, so the original orientation is a valid solution. The instructions above use these same rules.
During a round, must I find exactly the stored answer?
No. Any orientation with all ends matched, all cells connected and no loop completes the puzzle. No download or player account is required.