Game guide · ITCGT
Rules, controls and help for War
The board gives you the information needed for the next action. Win both face-up cards with the higher rank and try to collect the whole deck. The deck is split into two face-down piles of 26 cards.
A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes.
Take a closer look while playing
Take a moment to check the current turn. On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie. Keep the goal in mind before your next move.
The purpose of your moves
Check the rule below as you play. Win both face-up cards with the higher rank and try to collect the whole deck. Start a new round when you are ready to try again.
The steps to play
- The deck is split into two face-down piles of 26 cards.
- Turn both top cards. Higher rank wins both cards; Aces are high and suits do not matter.
- On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie.
- The winner of a battle takes its full pile to the bottom of their deck.
- A player unable to finish a war loses; equal shortages are a draw. A round also ends in a draw after 500 battles.
- Use New round for another shuffled deal.
Your inputs
Read the position before choosing your next action. Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. Start a new round when you are ready to try again.
A closer look at one example
Check the rule below as you play. If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile. Try the rule on the board, then read the next instruction.
Avoid this misunderstanding
Check the rule below as you play. You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy.
Read these answers for extra help
What is the aim of War?
Win both face-up cards with the higher rank and try to collect the whole deck. The game is played locally in your browser.
When I start, how do the controls work?
Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. Use the labelled controls for your next action.
For this game, can you show an example?
If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile. The game is played locally in your browser.
Which mistake should I avoid?
You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. Scores here do not represent cash or prizes.
For this game, what rules and limits are used here?
A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes. Keep the current game state in view while applying this rule.
During a round, how many people can play here?
You vs computer. This is local browser play, not internet matchmaking. No download or player account is required.
When I start, is Ace high?
Yes. The order runs from two through king to Ace; suits are ignored. The game is played locally in your browser.
When I start, how many face-down cards are used for a tie?
One, followed by one face-up card. This is the chosen war procedure for this table. The instructions above use these same rules.
On this page, why was the round drawn?
Both players ran short at the same point in a war, or the 500-battle limit was reached. You can start a new round from the game controls.
On this page, can I choose which card to play?
No. Each battle turns the next top card from each face-down pile. Scores here do not represent cash or prizes.